TomeNET Spell Failrate Calculator

A character with
an Intelligence score of
in
in Fire
in Water
in Air
in Earth
in Nature
in Conveyance
in Temporal
in Holy Offense
in Holy Support
in Shadow
in Unlife
in Psycho-Power
in Attunement
in Mental Intrusion
in Necromancy
would have the following failrates:
Spell Failrate
Manathrust I-
Manathrust II-
Manathrust III-
Recharge I-
Recharge II-
Recharge III-
Disperse Magic-
Disruption Shield-
Globe of Light I-
Globe of Light II-
Fire Bolt I-
Fire Bolt II-
Fire Bolt III-
Elemental Shield I-
Elemental Shield II-
Fiery Shield I-
Fiery Shield II-
Firewall I-
Firewall II-
Fire Ball I-
Fire Ball II-
Fireflash I-
Fireflash II-
Vapor I-
Vapor II-
Vapor III-
Frost Bolt I-
Frost Bolt II-
Frost Bolt III-
Ent's Potion-
Water Bolt I-
Water Bolt II-
Water Bolt III-
Tidal Wave I-
Tidal Wave II-
Frost Barrier I-
Frost Barrier II-
Frost Ball I-
Frost Ball II-
Lightning Bolt I-
Lightning Bolt II-
Lightning Bolt III-
Noxious Cloud I-
Noxious Cloud II-
Noxious Cloud III-
Thunderstorm-
Wings of Winds-
Invisibility-
Mirage Mirror-
Acid Bolt I-
Acid Bolt II-
Acid Bolt III-
Dig-
Strike I-
Strike II-
Stone Prison-
Shake-
Healing I-
Healing II-
Healing III-
Grasping Vines I-
Grasping Vines II-
Vermin Control-
Recovery I-
Recovery II-
Regeneration-
Remove Curses I-
Remove Curses II-
Grow Trees-
Poison Blood-
Phase Door-
Disarm-
Teleportation-
Teleport Away I-
Teleport Away II-
Recall-
Probability Travel-
Telekinesis I-
Mass Stasis-
Detect Monsters-
Sense Hidden I-
Sense Hidden II-
Reveal Ways-
Identify I-
Identify II-
Identify III-
Vision I-
Vision II-
Greater Identify-
Sense Minds-
Magelock I-
Magelock II-
Slow Monster I-
Slow Monster II-
Essence of Speed-
Confusion I-
Confusion II-
Stun I-
Stun II-
Hellfire I-
Hellfire II-
Genocide-
Disenchantment Ray-
Obliteration-
Wraithform-
Stop Wraithform-
Curse I-
Curse II-
Curse III-
Call Light I-
Call Light II-
Redemption I-
Redemption II-
Redemption III-
Ray of Light-
Exorcism I-
Exorcism II-
Orb of Draining I-
Orb of Draining II-
Chaos Bolt-
Chaos Bolt-
Doomed Grounds-
Earthquake-
Blessing I-
Blessing II-
Blessing III-
Dispel Magic-
Protection from Evil-
Holy Resistance I-
Holy Resistance II-
Holy Resistance III-
Glyph of Warding-
Martyrdom-
Curing I-
Curing II-
Curing III-
Cure Wounds I-
Cure Wounds II-
Heal I-
Heal II-
Heal III-
Break Curses I-
Break Curses II-
Cleansing Light I-
Cleansing Light II-
Cleansing Light III-
Faithful Focus-
Soul Curing-
Resurrection-
Restoration-
Remove Fear-
Detect Evil-
Sanctuary I-
Sanctuary II-
Satisfy Hunger-
Sense Surroundings I-
Sense Surroundings II-
Zeal I-
Zeal II-
Zeal III-
Sense Monsters-
Cause Fear I-
Cause Fear II-
Blindness-
Veil of Night I-
Veil of Night II-
Shadow Bolt I-
Shadow Bolt II-
Shadow Bolt III-
Detect Invisible-
Retreat-
Aspect of Peril-
Darkness-
Shadow Stream-
Shadow Gate-
Shadow Shroud-
Dispersion-
Stop Dispersion-
Drain Life-
Darkness Storm-
Cause Wounds I-
Cause Wounds II-
Cause Wounds III-
Tame Fear-
Starlight I-
Starlight II-
Meditation-
Trance-
Lightning I-
Lightning II-
Lightning III-
Spear of Light I-
Spear of Light II-
Spear of Light III-
Lift Curses I-
Lift Curses II-
Possess I-
Possess II-
Possess III-
Stop Possess-
Ethereal Eye-
Guardian Spirit I-
Guardian Spirit II-
Purification Rites I-
Purification Rites II-
Terror I-
Terror II-
Ignore Fear-
Fire Bolt I-
Fire Bolt II-
Fire Bolt III-
Wrathflame-
Flame Wave I-
Flame Wave II-
Demonic Strength-
Boundless Rage I-
Boundless Rage II-
Wicked Oath-
Levitation-
Robes of Havoc-
Blood Sacrifice-
Fatigue I-
Fatigue II-
Detect Lifeforce-
Tainted Grounds-
Mists of Decay I-
Mists of Decay II-
Nether Sap-
Subjugation-
Nether Bolt-
Permeation-
Siphon Life-
Touch of Hunger-
Wraithstep-
Toxic Moisture I-
Toxic Moisture II-
Toxic Moisture III-
Nature's Call-
Ancient Lore-
Garden of the Gods-
Call of the Forest-
Focus I-
Focus II-
Herbal Tea-
Quickfeet-
Extra Growth I-
Extra Growth II-
Forest's Embrace I-
Forest's Embrace II-
Forest's Embrace III-
Psychic Hammer-
Psychokinesis-
Autokinesis I-
Autokinesis II-
Autokinesis III-
Feedback-
Pyrokinesis I-
Pyrokinesis II-
Cryokinesis I-
Cryokinesis II-
Psychic Warp-
Telekinesis II-
Kinetic Shield-
Clear Mind-
Willpower-
Self-Reflection-
Recognition-
Accelerate Nerves-
Telepathy-
Stabilize Thoughts-
Psionic Blast I-
Psionic Blast II-
Psionic Blast III-
Scare I-
Scare II-
Confuse I-
Confuse II-
Hypnosis I-
Hypnosis II-
Apathy I-
Apathy II-
Psychic Suppression-
Psi Storm I-
Psi Storm II-
Remote Vision-
Charm I-
Charm II-
Charm III-
Stop Charm-
Power Bolt I-
Power Bolt II-
Power Bolt III-
Power Ray I-
Power Ray II-
Power Ray III-
Power Blast I-
Power Blast II-
Power Blast III-
Relocation-
Vengeance-
Empowerment-
The Silent Force-
Sphere of Destruction-
Gateway-